Helldivers 2 is shaking things up again with a brand new Major Order. Whether you’re licking your wounds from the last one or are thrilled to finally access it through Steam after a long hiatus, now’s the time to focus not just on the current mission but also on the potential surprises it could bring.
Previously, the updated Democracy Space Station made its triumphant return to battle the Illuminate, and now you’re heading back to tackle the bug menace. If you’re a die-hard bugbuster, you were likely already knee-deep in this fight last time around.
At first glance, the latest mission seems straightforward enough: gather 22 million common samples from Erata Prime, snag 15 million rare samples from Gacrux, and ensure Super Earth holds Fenrir III within the next four days. However, what makes this exciting are the broader implications. The mission will aid in developing tech to combat “The Gloom,” that unusual spore cloud that’s long plagued several Terminid-occupied sectors. Interestingly, it’s possibly more than just a visibility hindrance.
According to Arrowhead’s detailed briefing, “Recent experimentation on Terminids using collected Gloom spores indicate that Gloom-induced mutations may dramatically increase Element 710-yield.” The tests have shown potential yield increases up to tenfold. This breakthrough suggests that The Gloom could be a massive untapped energy resource. Harnessing it might pave the way for faster-than-light travel applications beyond the military and colony operations, extending into trade and research domains.
So, there’s a chance this could unlock new opportunities for Super Earth, expanding on efforts like the DSS. On the flip side, it could backfire dramatically, leading to tougher adversaries—perhaps a surge of mutated bugs escaping experiment zones.
Ultimately, we’ll just have to see how it all unfolds. But given we’re dealing with Helldivers 2, expect a mix of outcomes—some thrilling, others perilous.