MAGE, an exhilarating magic and physics sandbox, is currently in early access on Quest 3. What sets it apart is its ability to deliver seamless, action-packed gameplay at an astonishing 120 frames per second, creating an intensely immersive experience.
Charlie Shenton, one half of the dynamic duo developing Mage, shares a common frustration: “Standalone VR hasn’t yet been pushed to its limits,” he argues. It’s not just the slow frame rates that disrupt our gaming immersion. It’s the blurry graphics and sluggish physics too.
Facing these challenges head-on, Shenton, alongside his partner Matthew Alexander Gregory, crafted a custom game engine named ‘Micron.’ Their goal? To propel standalone VR capabilities into a realm previously dominated by the high-powered PCs, utilizing their bespoke physics solver.
While Mage might not offer a multi-hour epic adventure, it stands out as an impressive demonstration of Micron’s potential. Shenton enthusiastically points out to Road to VR that the game maintains a steady 120Hz, incorporating dynamic lighting, shadows, stunning magical effects, and over 100% render resolution, all while managing hundreds of high-quality dynamic physics props.
Mage doesn’t just push the technical boundaries; it provides an enchanting sandbox for those eager to experience the ultimate magical power fantasy. Imagine tossing destruction-laden fireballs, manipulating time, controlling objects with your mind, or even soaring through the skies.
In addition to being available in early access on Quest, the developers reveal they’re continually working on fresh, thrilling updates to amplify Micron’s capabilities and unlock even greater magical exploits.
To dive into this spellbinding adventure, you can find Mage on the Horizon Store for Quest 3 and 3S, available for $20.