When you first fire up Monster Hunter Wilds on your PC, you’re greeted with an early screen that’s a real time-saver—no more hunting through endless menus to find what you need. Modern games have stepped up by offering key accessibility options right from the get-go, and many even organize them under simple, intuitive labels.
Capcom’s newest release does this quite effectively. Not only is the game current with its accessibility offerings, but it also includes a smart feature that is often overlooked by PC game developers.
As soon as Monster Hunter Wilds finishes the shader precompilation process, you’ll encounter a screen asking if you’re playing at your desk or in your living room on a TV.
Here’s where the magic happens: the game provides two distinct settings. If you choose the Desk option, the HUD, menus, and subtitles remain at their default sizes. Opt for the Living Room set, and everything scales up to Large. Sure, you can tweak these settings later on, but having this choice right off the bat is a significant boon for players who typically play on PC, where UI readability can sometimes be a real issue.
For those like me who love the flexibility of PC gaming but prefer playing controller games on a big screen TV, this is an exciting addition. Capcom even includes a handy preview window that lets you see exactly how each setting will appear.
Monster Hunter Wilds also doesn’t skimp on other accessibility features. There’s a toggle for players with arachnophobia, various colorblind modes, and customizable menu and item bar behaviors.
It’s encouraging to see Capcom making such strides in accessibility, particularly as their games continue to resonate with a broader audience.